6/30/2023 0 Comments Flotilla sixtyfour![]() ![]() What is not so widely known though, is that Squadrons will always target one lane at once, altogether. ![]() It is widely known that Squadrons are above the cross-flotilla limitations, as they can attack all lanes given enough time. That way, Defender would lose 1 ship to then earn two third of the enemy's fleet despite the initial disadvantage. Well, if B put a single ship in Lane 2, and the rest of its fleet in Lane 3, it could be possible to use Short range on Lane 2 to prevent Attacking Lane 2 from targeting Defending Lane 3. Let's say fleet B has less ships, and would lose if it evenly spread its lanes like A. Fleet A (Attacker) is evenly spread across lanes, and is going for full long range. For example, let's imagine two fighting fleets. The above gives an important tactical value to ranges. Long range can prevent an Attacking Medium range from targeting the upper lane after Phase 2. Short range will prevent opposing Support toward lower lanes, except if the Attacker chooses Short range. Long range will enable Support toward lower lanes for phase 1 and 2, except if the Defender chooses Short range. But Medium will also prevent support toward the upper lane after Phase 2 if the Defender chooses Long range. Medium range will enable Support toward the lower lane, except if the Defender chooses Short range. Lanes can almost always (99% of battles) target the Lane above them. The Attacking Lane 2 (Long) can target Lane 1 at all phases and Lane 3 during phases 1 and 2. The Defending Lane 2 (Long) can target Lane 3 at all phases and Lane 2 during phases 1 and 2. The Attacking Lane 1 (Medium) can target Lane 2 at all phases. The Defending Lane 1 (Long) can target Lane 2 during phases 1 and 2. The Attacking Lane 1 (Medium) can target Lane 1 and 2 at all phases. The Defending Lane 1 (Medium) can only target Lane 1. The Attacking Lane 2 (Short can target Lane 3 during phase 1 and 2. The Defending Lane 2 (Long) can only target Lane 1 and 2. The Attacking Lane 1 (Medium) can target Lane 1 and 2. The Defending Lane 1 (Short) can only target Lane 1 and 2. The Attacking Lane 2 (Short) can target Lane 1 and 2 at all phases, and Lane 3 during phase 1 and 2. The Defending Lane 2 (Short) can only target Lane 1 and 2. You only need to mirror the paths to get the symmetric combination. ![]() In the following examples, the Defender's range is left and the Attacker's range is right. There are 6 possible opposing range combinations. The Defender is "on top", and the Attacker is "under". Ships can't fire in their back, so a bad flight path can lead a flotilla to be unable to fire back at another flotilla.įlight paths are determined by Tactic Ranges, and starting positions determined by who is the Attacker and who is the Defender. The two culprits behind this apparent inconsistency are flight paths and firing arcs. Some of you may have noticed it during gameplay, but there are cases when a flotilla will be unable to target an adjacent flotilla.įlight Paths, Range, Attacker and Defender. If that were the only condition behind cross-flotilla firing, then that would mean the Middle Flotilla (Lane 2) should be able to target all Lanes in all circumstances right? Unfortunately, that is not the case. It mainly means that the Topmost Flotilla (Lane 1) will never be able to target the Bottommost Flotilla (Lane 3) and vice versa. In Endless Space 2, when can a flotilla target another flotilla? Let's try to answer this question.Ī flotilla can target adjacent flotillas if there are no enemy ships in its opposing lane, and it will work as if the attacking ships fired from long range. ![]()
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